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Design Thinking: Applying Tools,Techniques,and Strategies to Quickly Innovate and Develop Mobile Solutions In the Classroom

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Within our core technology higher education course, we have created different learning experiences to enable the students to think and act quickly by creating prototypes of proposed information systems that can then be refined and iterated upon. The particular technology we are currently focusing on are mobile apps using the Prototyping on Paper app. Student teams are provided a description of a premium gymnasium that is in need of a mobile app. They are then given 30 minutes to design, 20 minutes to build, and 15 minutes to demonstrate and receive feedback on their prototype for the initial application.

Author(s):

Patricia Guinan    
Babson College
United States

Salvatore Parise    
Babson College
United States

Ruth Gilleran    
Babson College
United States

 

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