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Gamification: Introducing Badges, Points, and Leaderboards to Management Education

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Technology now makes it easier and beneficial to incorporate basic elements of games such as competition, feedback, and points into learning for all ages. This session will introduce techniques to incorporate gamification into the classroom, demonstrate elements of gaming, and discuss some of the advantages and disadvantages of using gamification in management education. We will provide an overview of how gamification is being used in the business world and how some of these elements can be transferred to engage students and help prepare them for a gamified world of work.

Author(s):

Erin Makarius    
The University of Akron
United States

Steve Kaufman    
The University of Akron
United States

 

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