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”Shall We Play A Game?”: Incorporating Principles of Gamification in the business classroom
Gamification, Management Education, Pedagogy, Andragogy
Gamification is the use of game design elements in non-game contexts. In recent years, principles of gamification have been incorporated in management courses in order to improve student engagement, motivation, and learning. In this symposium, presenters will share examples of gamified activities and exercises that have been used in the management courses they teach. Session attendees will participate in a brainstorming activity to come up with creative ways to incorporate gamification in their courses.