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Let’s Go on An Adventure! How to Gamify Your Class and Engage Your Online Students

Keywords: mptrinh@asu.edu

Abstract: Gamification is a powerful way to engage students in their learning processes, especially with the aid of technology in online and hybrid classes. In this PDW, we will address the main design principles in gamifying a class, drawing from Kolb’s experiential learning theory and learning cycle. We provide specific examples from our successful experience in a gamified master-level statistics course to show how gamification can turn a typically dreadful topic into “fun.” Participants will walk away with a rough plan and a to-do list to deploy their new understanding and experiences in their own classrooms.

Mai Trinh, Arizona State University (United States)
mptrinh@asu.edu

Rachel Reed, Arizona State University (United States)
rmreed3@asu.edu

 


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