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Order It Up: Using Euchre To Introduce Instructional Design Principles
Authors:
Keywords: Training and Development, Organizational Behavior, Human Resource Management
Abstract: After years of teaching training and development to undergraduate students, we’ve come to realize that students understand what successful instructional design (e.g. the ADDIE model) looks like academically, but they struggle with its implementation. In fact, we as professors could run into similar problems in our own courses. With that background, this session focuses on one way we have bridged the theory-practice gap with our students. Through teaching participants how to play Euchre (a trick-taking card game similar to Hearts), we plan to demonstrate how we used a similar lesson to help students learn to perform basic instructional design principles.