Experiential learning with new technologies: Primary experiences as a driver for sustainable knowledge acquisition in the classroom
Immersive technologies such as virtual reality and simulation-based learning formats are opening new opportunities for designing experience-oriented learning environments in higher education. This Professional Development Workshop explores the potential of primary experiences, meaning learning processes that are directly encountered and driven by active participation, to support sustainable knowledge acquisition, practical competence, and learner motivation. The workshop focuses on practical implementations such as VR supported learning scenarios, project-based learning, and simulation games, which are particularly suitable for interdisciplinary and practice-oriented study programs. These approaches aim to better prepare students for the complex challenges of professional practice in the twenty-first century.
