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An instructor perspective of personal reflection on implementing an online game-based learning activity: The good, the bad and the ugly

A paper-based version of game-based learning activity has been upgraded to a mobile application version in an online course. The purpose of this session is to have a dialogue about a critical evaluation of the paper-based version of the gamified activity and discuss how the mobile version of the gamified activity helps to address the shortcomings of the earlier version of the activity. An instructor perspective of personal views and reflection of both the paper-based and mobile versions of the gamified activity are discussed.

Stephen Ko (stephen.ko@polyu.edu.hk)
The Hong Kong Polytechnic University
China

Eric Kong (eric.kong@usq.edu.au)
University of Southern Queensland
Australia

 


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