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Escaping The Ordinary: Developing and Implementing An Escape Room Activity For Online and Face-To-Face Classes

Authors:

Geoffrey Chapman | (g.chapman@cqu.edu.au)
CQUniversity Australia
LinkedIn: au.linkedin.com/in/geoffrey-chapman-33b904101
Orcid: 0000-0002-6832-7320

Stephanie Macht | (s.macht@cqu.edu.au)
CQUniversity Australia
LinkedIn: 
Orcid: 

Anthony Weber | (a.weber2@cqu.edu.au)
CQUniversity Australia
LinkedIn: 
Orcid: 

Keywords: Escape Room; Student Engagement; Gamification; Technology Enhanced Learning


Abstract: This class activity session will focus on the use of an escape room activity that can be run in both online and face-to-face classroom settings. Incorporating elements of gamification, game-based learning, and technology enhanced learning, this activity provides students with a novel experience that improves engagement and generates positive student experiences. By utilising free online platforms, immersive activities can be developed that are specific to any course content, and are readily accessible to students in class, online, or even a combination of both. This session will provide attendees with an opportunity to participate in the escape room activity, as well as discuss the development process. While the session will mostly focus on the implementation of the escape room activity, there will also be discussion of the challenges encountered during development and barriers that can hinder wider uptake of the activity.

 


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